The characters are likeable with enough depth to be intriguing and the backgrounds of how they met and about the castle itself are engaging, devastating and even heartwarming at times. It is simply wonderful to see limitations being accepted, where a title goes for quality over quantity. I love this, as it lets the characters establish and grow with the story, making them and their journey memorable. Thanks to having few characters that each gets to shine, it lets their relationship grow with reflection upon memories and discussions about their current events. By being a novel in a sense, Crimson Shroud becomes focused on telling one progressive story, which in turn adds lore to the place you are in and makes it more focused on the party’s journey. We have a simple tale taking place in just one location with few characters in it, which is a plus in many aspects. Hopefully, this place contains the answers you seek. Together, you have come to the Sun-Gilt Palace of the Rahab, an old castle that is now in ruins. All of you have a form of this “gift” a magical element that has granted each of you special abilities, such as Lippi’s unusually strong eyesight and hearing, and Frea’s ability to cast spells. You play as the ex-soldier and “Chaser”, Giauque, with your party consisting of an old companion and archer named Lippi, and the mysterious female Qish known as Frea. The story tells about three characters seeking the origin of the “gifts”, which they believe has to be related to the Crimson Shroud. “He who receives a gift, sells his liberty” As someone who is very much into RPGs, both through tabletop and video games, I was ready to virtually roll my dice and get sucked into a traditional session on my train rides. Matsuno is known for fantastic titles like Final Fantasy Tactics, Tactics Ogre and Vagrant Story to name a few, so there was no surprise what genre he was going to tackle here! Working alongside with Level 5 and Nex Entertainment, they created this RPG with the influences being taken directly from a traditional tabletop setup. These titles included Goichi Suda’s Liberation Maiden, Yoot Saito’s Aero Porter, Yoshiyuki Hirai’s Weapon Shop de Omasse and then possibly the one I was the most excited for: Yasumi Matsuno’s Crimson Shroud. This was a compilation pack of indie games made by different familiar faces. It had a massive collecting of old and new titles that quickly grew and caught peoples attention, to the point where Guild01 was created. I wonder if anyone remembers how much of a big deal the 3DS’s library of digital titles was.
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